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A Practical Introduction to Virtual Reality

From Concepts to Executables

  • 1 Edición - 8 de octubre de 2024
  • Última edición
  • Autores: Lori Rebenitsch, Lisa Rebenitsch, Rohan Loveland
  • Idioma: Inglés

A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tuto… Leer más

Descripción

A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student’s professor as opposed to the professional with prior graphics experience.

Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing!

Puntos claves

  • Provides a complete course package, leading to the actual development of a publishable final project game
  • Presents the first virtual reality textbook that combines tools and underlying fundamentals
  • Minimizes required starting time for professors and educators

De interès para

3rd and 4th year undergraduate computer science students taking a virtual reality course, Computer science professionals moving into VR with no prior graphics training, Non-VR specialist computer science professors looking to teach VR in their programs. The book can also be used for professional development courses in Virtual Reality.

Índice

0. Introduction

1. Object-Oriented Programming in Virtual Reality

2. Basic VR Objects and Interactions

3. Transformations and Scene Trees

4. Basic Physics

5. Multiple System Interaction Frameworks

6. VR Interactions

7. Menus and HUDs

8. Models and Animations

9. Terrains

10. Textures

11. Walking and Navigation

12. Lighting and Shaders

13. 3D Sound

14. Particle Systems

15. AI

16. Advanced Physics

17. Joints

18. Inverse Kinematics

19. Usability Design and Publishing

Detalles del producto

  • Edición: 1
  • Última edición
  • Publicado: 8 de octubre de 2024
  • Idioma: Inglés

Sobre los autores

LR

Lori Rebenitsch

Dr. Lori Rebenitsch has had previous research experience in the USA, Canada, Japan and Switzerland, publishing experience in scientific publications from computer science to physics, as well as undergraduate teaching experience in the USA and Canada. She has undergone the process of publishing both research articles and a fiction book before founding The Study, LLC, specializing in scientific writing in computer science and physics.
Afiliaciones y experiencia
The Study, LLC

LR

Lisa Rebenitsch

Dr. Lisa Rebenitsch is the head of the VR laboratory at the South Dakota School of Mines and a professor in the Computer Science and Engineering department. Dr. Rebenitsch previously held a Future Academic Scholars in Teaching (FAST) Fellowship at Michigan State University. She is trained and experienced in teaching techniques for engineering students.
Afiliaciones y experiencia
Computer Science and Engineering Department, South Dakota School of Mines, Rapid City, SD

RL

Rohan Loveland

Rohan Loveland, PhD, MBA, is a former high-tech start-up entrepreneur, as well as a professor in Computer Science and Engineering at the South Dakota School of Mines.
Afiliaciones y experiencia
Computer Science and Engineering Department, South Dakota School of Mines, Rapid City, SD

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